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    Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game - 图书

    导演:Michael Daley
    Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be qui...(展开全部)
    Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
    图书

    Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game - 图书

    导演:Michael Daley
    Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be qui...(展开全部)
    Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
    图书

    Learning Unity iOS Game Development - 图书

    2015计算机·编程设计
    导演:Kyle Langley
    This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful.
    Learning Unity iOS Game Development
    搜索《Learning Unity iOS Game Development》
    图书

    Hands-On C++ Game Animation Programming - 图书

    2020计算机·编程设计
    导演:Gabor Szauer
    Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
    Hands-On C++ Game Animation Programming
    搜索《Hands-On C++ Game Animation Programming》
    图书

    Game Feel: A Game Designers Guide to Virtual Sensation - 图书

    2008
    导演:Steve Swink
    "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. ...(展开全部)
    Game Feel: A Game Designers Guide to Virtual Sensation
    搜索《Game Feel: A Game Designers Guide to Virtual Sensation》
    图书

    Game Feel: A Game Designers Guide to Virtual Sensation - 图书

    2008
    导演:Steve Swink
    "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. ...(展开全部)
    Game Feel: A Game Designers Guide to Virtual Sensation
    搜索《Game Feel: A Game Designers Guide to Virtual Sensation》
    图书

    iPhone Game Blueprints - 图书

    2013科学技术·工业技术
    导演:Igor Uduslivii
    iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a "paper art-director" for your project.
    iPhone Game Blueprints
    搜索《iPhone Game Blueprints》
    图书

    iPhone Game Blueprints - 图书

    2013科学技术·工业技术
    导演:Igor Uduslivii
    iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a "paper art-director" for your project.
    iPhone Game Blueprints
    搜索《iPhone Game Blueprints》
    图书

    Learning Game AI Programming with Lua - 图书

    2014计算机·数据库
    导演:David Young
    If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you.Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
    Learning Game AI Programming with Lua
    搜索《Learning Game AI Programming with Lua》
    图书

    Learning Game AI Programming with Lua - 图书

    2014计算机·数据库
    导演:David Young
    If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you.Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
    Learning Game AI Programming with Lua
    搜索《Learning Game AI Programming with Lua》
    图书
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